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Increases a character's Damage Multiplier.

Custom Limiters: Focussed Damage, and Targetted Damage


In Previous Editions[]

The First and Second Editions' "Massive Damage" attribute used to give all "physical combat" damage increased by +5 Damage/Level. It cost 2 Points/Level in both First and Second Edition. In the d20 variant edition two costs were listed: The Original 2 Points/Level for specific types of attacks and 5 Points/Level for any and all attacks. Damage in the d20 variant increased at +2 Damage/Level.

The Third edition took a different approach and provided Focused/Targeted at 4 Points/Level for attacks made with a specific class of attacks or against a foe of, "Melee" at 7 Points/Level for all attacks made through use of armed and unarmed combat, and "Unlimited" for all encompassing forms of attacks a character can inflict. The Third Edition onward gave +1 Damage Multiplier/Level rather than increasing by 2's or multiples of 5.

See Also[]


Attributes
BESM4 Attributes

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