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Melee Defence gives a bonus to the character's Defence Combat Value (DCV) but only for a certain type of close combat weapons or fighting styles like Swords or Unarmed.

Consult your GM to see what types of weapons can be allowed but it should not be overly broad like Bladed Weapons.

This Attribute can be taken multiple times for different types of weapons or fighting styles.


See Also[]


Rules in Previous Editions[]

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Attributes
BESM4 Attributes

Absorption | Alternate Form | Alternate Identity | Armour | Attack Mastery | Augmented | Capacity | Change State | Cognition | Combat Technique | Companion | Connected | Control Environment | Conversion | Data Access | Defence Mastery | Dimension Walk | Dynamic Powers | Elasticity | Enemy Attack | Enemy Defence | Energised | Exorcism | Extra Actions | Extra Arms | Features | Flight | Force Field | Gear | Ground Speed | Healing | Heightened Awareness | Heightened Senses | Illusion | Immunity | Immutable | Inspire | Item | Jumping | Massive Damage | Melee Attack | Melee Defence | Merge | Metamorphosis | Mimic | Mind Control | Mind Shield | Minions | Mulligan | Nullify | Plant Control | Pocket Dimension | Portal | Power Flux | Power Variation | Projection | Ranged Attack | Ranged Defence | Regeneration | Reincarnation | Resilient | Sensory Block | Sixth Sense | Size Change | Skill Group | Spaceflight | Special Movement | Summon Creatures | Supersense | Superspeed | Superstrength | Swarm | Telekinesis | Telepathy | Teleport | Tough | Transfer | Transmute | Tunnelling | Unaffected | Undetectable | Unique Attribute | Unknown Power | Water Speed | Wealth | Weapon

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