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Character can mentally dominate and control a target - higher Levels means more control.

Specific Limiters: Broad Category, Narrow Category, Specific Category, and Single Category

Mind Control requires a successful opposed Mind Stat Roll + Mind Control Level vs the target's Mind + Mind Shield.

A Mind Controlled target character may attempt to break control if they are given a command that goes against their nature or whenever the GM deems it appropriate.

Mind Shield grants +2 Bonus/Level to resisting the effects of Mind Control.


In Previous Editions[]

The Second Edition "Mind Control" attribute costs a variable 1-4 Points/Level. At 1 Points/Level it is possible to induce a single emotion or state of mind on the target. At 2 Points/Level the control becomes more broad whilst at the same time the category of who can be controlled is more limited. At 3 Points/Level the categories of control become more broad. At 4 Points/Level the category if further expanded to anything or one with a mind. The scope of control always progressed by Level getting more and more permissive with what could be suggested and how many targets could be affected at once.

The d20 variant Edition "Mind Control attribute costs a variable 3-6 Points/Rank. At 3 Points/Rank a very specific category is able to be controlled. At 4 Points/Rank a less specific category is able to be controlled. At 5 Points/Rank the category of controlled individuals is more broad. Finally, at 6 Points/Rank all living things with an Intelligence of 3 can be controlled (excluding animals). The scope of control progressed by Rank and affected both more targets for a longer duration with each Rank.

The Third Edition "Mind Control" attribute costs a variable 4-8 Points/Level. "Universal" cost the most at 8 Points/Level and affected anything with a Mind Stat of 1. This includes animals and computers. Very broad categories cost 7 Points/Level. Broad categories were more restrictive and cost 6 Points/Level. Specific categories could be controlled at 5 Points/Level. Finally, very specific were the least costly at 4 Points/Level. Variables and Restrictions were used to increase and decrease targets and duration, whilst a bonus was applied per Level.



Attributes
BESM4 Attributes

Absorption | Alternate Form | Alternate Identity | Armour | Attack Mastery | Augmented | Capacity | Change State | Cognition | Combat Technique | Companion | Connected | Control Environment | Conversion | Data Access | Defence Mastery | Dimension Walk | Dynamic Powers | Elasticity | Enemy Attack | Enemy Defence | Energised | Exorcism | Extra Actions | Extra Arms | Features | Flight | Force Field | Gear | Ground Speed | Healing | Heightened Awareness | Heightened Senses | Illusion | Immunity | Immutable | Inspire | Item | Jumping | Massive Damage | Melee Attack | Melee Defence | Merge | Metamorphosis | Mimic | Mind Control | Mind Shield | Minions | Mulligan | Nullify | Plant Control | Pocket Dimension | Portal | Power Flux | Power Variation | Projection | Ranged Attack | Ranged Defence | Regeneration | Reincarnation | Resilient | Sensory Block | Sixth Sense | Size Change | Skill Group | Spaceflight | Special Movement | Summon Creatures | Supersense | Superspeed | Superstrength | Swarm | Telekinesis | Telepathy | Teleport | Tough | Transfer | Transmute | Tunnelling | Unaffected | Undetectable | Unique Attribute | Unknown Power | Water Speed | Wealth | Weapon

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